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Early DLSS 4 test showcases cleaner images and multiplied framerates [Video]

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Performance Based Marketing

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Through the looking glass: Users are eagerly waiting to see whether real-world performance tests back up the big promises Nvidia made when presenting its latest AI-powered game rendering technology at CES. Although those reviews are likely weeks away, Digital Foundry has provided an early third-party trial showcasing how DLSS 4 eliminates upscaling glitches and adds new AI-generated frames.

Eurogamer has released a preliminary demonstration of Nvidia’s newly announced DLSS 4 and multi-frame rendering functionality. The results indicate definitive improvements over what’s currently available on RTX graphics cards, but the full extent of the costs involved remains unclear.

Multi-frame rendering, exclusive to the upcoming RTX 50 seriesGPUs, generates additional frames to multiply the effect of the frame generation technology Nvidia introduced with the 40 series. By injecting two or three additional frames, multi-frame rendering can triple or quadruple a game’s perceived …

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